Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Hal Meyer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Commanding officer takes an interest in Hal Meyer's career. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
29 |
Gained a contact. |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
Victim of a crime |
4 |
34 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
Lost eye or limb. |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
39 |
Established a network of contacts. Gain 2 contacts. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Hal Meyer went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Voluntarily left Corporate Agent |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Hal Meyer secretly provide religious rites for a dying leader or noble, although they do not share Hal Meyer's faith. Gain an Ally in the family and a Rival who disagrees with Hal Meyer's choice. |
8 |
50 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
50 |
Continued as Believer (Holy Warrior). |
9 |
54 |
Hal Meyer come into conflict with a splinter group Hal Meyer's own religion which maintains Hal Meyer's version is the wrong one. Gain 1 Rivals. |
10 |
54 |
Retired. |
10 |
55 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
66 |
Moved to a new world. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
69 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
82 |
Gained a contact. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
93 |
Good fortune. |
20 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |