Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
28 |
Betrayed by a friend. One of Harry Skidd's Contacts or Allies betrays Harry Skidd, ending Harry Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Citizen (Worker). |
4 |
29 |
Amnesia. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
40 |
Harry Skidd's business expands, Harry Skidd's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Harry Skidd is rewarded for Harry Skidd's diligence or cunning. |
7 |
44 |
Promoted to Citizen (Worker) rank 3. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Surveyor (Scout). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Harry Skidd's business or ship thrives. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Voluntarily left Merchant Marine |
12 |
60 |
Retired. |
12 |
64 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
76 |
Birth or Death involving a family member or close friend. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |