Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
24 |
During a battle, defeat or victory depends on Hugh Dickman's actions. Hugh Dickman actions lead to an honorabe discharge. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
28 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Hugh Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
40 |
Hugh Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Victim of a crime |
8 |
47 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
49 |
Gained a contact. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
53 |
Offered job by a patron. Now owe him a favor. |
10 |
55 |
Promoted to Drifter (Barbarian) rank 3. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
58 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Voluntarily left Holy Warrior |
12 |
59 |
Retired. |
12 |
63 |
Birth or Death involving a family member or close friend. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
Good fortune. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
89 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |