Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Hurley Henry befriend a superior in the corporation or the colony. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Smuggle illegal items onto a planet. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Injured. Fully recovered. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Physician (Scholar). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
47 |
Hurley Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
Hurley Henry is sent to a new community or parish to preach The Word among the poor. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Opponents of Hurley Henry's belief system ambush Hurley Henry. |
10 |
52 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Victim of a crime. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |