Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Joesph Harrison's Contacts or Allies betrays Joesph Harrison, ending Joesph Harrison's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
4 |
30 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
33 |
Pick up potentially useful information using Joesph Harrison's psychic powers. |
4 |
34 |
Promoted to Psion (Psi-Warrrior) rank 1. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
37 |
Gain a mentor. |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
40 |
Moved to a new world. |
6 |
42 |
Promoted to Psion (Psi-Warrrior) rank 3. |
7 |
42 |
Continued as Psion (Psi-Warrrior). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Psion (Psi-Warrrior) rank 4. |
8 |
46 |
Continued as Psion (Psi-Warrrior). |
8 |
48 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
9 |
48 |
Became a Merchant (Broker). |
9 |
52 |
Given advanced training in a specialist field |
9 |
52 |
Promoted to Merchant (Broker) rank 1. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
56 |
Joesph Harrison's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
60 |
Good fortune |
11 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Voluntarily left Holy Warrior |
12 |
60 |
Retired. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |