Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Jon Shelton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Refuse to abuse Jon Shelton's position for profit. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Jon Shelton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Vessel participates in a diplomatic mission. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Entertainer (Artist). |
8 |
50 |
Spend time with an alien race. Gain a contact. |
8 |
50 |
Promoted to Entertainer (Artist) rank 1. |
9 |
50 |
Voluntarily left Artist |
9 |
50 |
Failed to qualify for Corporate (Citizen). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
53 |
Attacked by enemies and injured. |
9 |
53 |
Severely injured. Owe 12,500 for medical bills. |
9 |
53 |
Gain Enemy if Jon Shelton don't already have one. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
56 |
Nearly killed. Owe 5,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Find Ancient Technology. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
91 |
Gained a contact. |
20 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |