Retired Team Leader Joseph Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 94 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 4 (-1)111514
Unbiased, Insensitive, Easily led
 
Skills
Admin 0
Carouse 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Comms) 1
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 3
Leadership 2
Mechanic 0
Melee (Bludgeon) 1
Persuade 2
Profession (Sports) 0
Science (Social Sciences/Belief) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker 15
Merchant Merchant Marine Crewman01
Scout Explorer 04
Believer Missionary/Humanitarian Team Leader24
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Chauncey Davidson Rival 1 4 0 1 Sylean (M/23)
An incident occured.
Brown Babington Ally 1 0 1 2 Ziadd (M/58)
Brown Babington gains in power.
Carmella Peaton Rival 2 0 1 4 Sylean (F/45)
Sumner Finnerty Ally 2 0 1 0 Yilean (M/75)
Gene Jones Contact 1 0 2 6 Sylean (F/20)
Gene Jones has negatively life-changing event.
Pete Larson Ally 3 0 2 1 Zhodani, Imperium (M/17)
Natalie McKee Ally 4 0 1 2 Sylean (F/45)
Natalie McKee is found or reported dead.
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Continued as Citizen (Worker).
2 23 Joseph Palmer befriend a superior in the corporation or the colony.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 30 A new romantic starts. Gain an Ally.
4 30 Continued as Citizen (Worker).
4 31 Spent time maintaining and using heavy vehicles.
5 34 Continued as Citizen (Worker).
5 38 Advanced training in a specialist field.
6 38 Voluntarily left Worker
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Bankrupted by a rival. Gain the other trader as a Rival.
7 39 Became a Scout (Explorer).
7 41 Gained a contact.
8 43 Continued as Scout (Explorer).
8 44 A new romantic starts. Gain an Ally.
9 47 Continued as Scout (Explorer).
9 49 Joseph Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
10 51 Continued as Scout (Explorer).
10 54 When dealing with an alien race, Joseph Palmer have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
10 55 Forced to muster out.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Retired at age 55.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Joseph Palmer is sent to a new community or parish to preach The Word among the poor.
11 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Continued as Believer (Missionary/Humanitarian).
12 63 Joseph Palmer faith is shaken.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 64 A notable academic consults with Joseph Palmer about a publication or documentary he is working on. Gain a Contact in academia.
13 67 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 70 A notable academic consults with Joseph Palmer about a publication or documentary he is working on. Gain a Contact in academia.
14 71 Forced to muster out.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 71 Retired.
15 72 Moved to a new world.
16 75 Aging Crisis. Owe 10,000 for medical bills.
16 78 Accused of a crime.
17 79 Aging Crisis. Owe 60,000 for medical bills.
17 83 A new romantic starts. Gain an Ally.
18 83 Aging Crisis. Owe 20,000 for medical bills.
18 84 A romantic relationship ends badly. Gain a Rival or Enemy.
19 87 Aging Crisis. Owe 20,000 for medical bills.
19 91 A romantic relationship ends badly. Gain a Rival or Enemy.
20 91 Aging Crisis. Owe 20,000 for medical bills.
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