Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Star Marine (Marine). |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
25 |
Lloyd Rule do not know what happened to Lloyd Rule. There is a gap in Lloyd Rule's memory. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
29 |
Gain Enemy if Lloyd Rule don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
30 |
Gain Enemy if Lloyd Rule don't already have one. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Lloyd Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Rogue (Enforcer). |
6 |
37 |
Involved in a feud with a rival criminal organization. |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
38 |
Continued as Rogue (Enforcer). |
7 |
39 |
Crime pays off. Gain victim as Enemy. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
45 |
Suffer from a life-threatening illness. |
9 |
45 |
Became a Scout (Courier). |
9 |
48 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
10 |
48 |
Became a Noble (Dilettante) with the new title Wastrel. |
10 |
51 |
Inherit a gift from a rich relative. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Voluntarily left Dilettante |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Lloyd Rule aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
91 |
Victim of a crime. |
21 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |