Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Lucas Franklin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Thrown into a brutal ground war |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
25 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Army (Infantry). |
3 |
28 |
Injured. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Accepted a deal with criminal or other figure under investigation. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Lucas Franklin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Lucas Franklin is sent to a new community or parish to preach The Word among the poor. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Lucas Franklin is chosen to represent Lucas Franklin's faith in a vid show or other highly public forum. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Lucas Franklin secretly provide religious rites for a dying leader or noble, although they do not share Lucas Franklin's faith. Gain an Ally in the family and a Rival who disagrees with Lucas Franklin's choice. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
52 |
Gained a contact. |
9 |
52 |
Graduated. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Returned to Merchant (Merchant Marine). |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Risk Lucas Franklin's fortune on a possibility lucrative deal and win. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Given advanced training in a specialist field |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Moved to a new world. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Retired. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |