Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
27 |
When dealing with an alien race, Mac Carbey have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Gained a contact. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Mac Carbey's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
Embroiled in legal trouble. |
8 |
46 |
Promoted to Merchant (Broker) rank 4. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
Embroiled in legal trouble. |
9 |
50 |
Promoted to Merchant (Broker) rank 5. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
54 |
Promoted to Merchant (Broker) rank 6. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Broker). |
11 |
55 |
A good deal ensures Mac Carbey is living the high life for a few years. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired. |
12 |
60 |
Spend time with an alien race. Gain a contact. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
Good fortune. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
93 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |