Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Mary Cox is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Mary Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
26 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
31 |
Hard times caused by a lack of interstellar trade costs Mary Cox's job. |
6 |
31 |
Failed to qualify for Courier (Scout). |
6 |
31 |
Returned to Drifter (Barbarian). |
6 |
35 |
Forced to continue current assignment. |
6 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
38 |
Mary Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Failed to qualify for Artist (Entertainer). |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
39 |
Find valuable salvage. |
8 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
42 |
Continued as Drifter (Barbarian). |
9 |
45 |
Betrayed by a friend. One of Mary Cox's Contacts or Allies betrays Mary Cox, ending Mary Cox's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Mary Cox is caught in the periphery of a scandal. |
10 |
49 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
11 |
49 |
Voluntarily left Missionary/Humanitarian |
11 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Mary Cox's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Returned to Believer (Missionary/Humanitarian). |
13 |
58 |
Mary Cox faith is shaken. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
62 |
Mary Cox refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mary Cox's faith. |
14 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
Mary Cox is chosen to represent Mary Cox's faith in a vid show or other highly public forum. |
15 |
69 |
Forced to muster out. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Retired. |
16 |
73 |
Accused of a crime. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
91 |
Good fortune. |
22 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |