Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Drafted into Line/Crew |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Flight) with previous rank. |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Returned to Drifter (Wanderer). |
6 |
41 |
Neal Fletcher do not know what happened to Neal Fletcher. There is a gap in Neal Fletcher's memory. |
7 |
41 |
Became a Agent (Corporate Agent). |
7 |
43 |
Befriended by a senior agent. |
7 |
45 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
45 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Neal Fletcher went above and beyond the call of duty. |
8 |
49 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
49 |
Continued as Agent (Corporate Agent). |
9 |
53 |
Rewarded for a successful mission. |
9 |
53 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
53 |
Voluntarily left Corporate Agent |
10 |
53 |
Failed to qualify for Artist (Entertainer). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
A new romantic starts. Gain an Ally. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
A good deal ensures Neal Fletcher is living the high life for a few years. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
61 |
Voluntarily left Merchant Marine |
12 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
65 |
Neal Fletcher secretly provide religious rites for a dying leader or noble, although they do not share Neal Fletcher's faith. Gain an Ally in the family and a Rival who disagrees with Neal Fletcher's choice. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
68 |
Neal Fletcher faith is shaken. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
Neal Fletcher is chosen to represent Neal Fletcher's faith in a vid show or other highly public forum. |
14 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Continued as Believer (Missionary/Humanitarian). |
15 |
76 |
Neal Fletcher retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
77 |
Forced to muster out. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Retired. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
93 |
Gained a contact. |
20 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |