Retired Ensign Neal Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 94 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 1 (-2)111711
Gentle hands, Rule-conscious
 
Skills
Admin 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 2
Engineer (Life Support) 1
Flyer (Grav) 1
Gunner (Turret) 1
Investigate 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 2
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 2
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Recon 0
Science (Social Sciences/Belief) 1
Stealth 2
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 24
Navy Line/Crew Ensign1 / 01
Navy Flight Ensign1 / 01
Agent Corporate Agent Field Agent33
Merchant Merchant Marine 4th Officer22
Believer Missionary/Humanitarian Project Worker14
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Eli Palmer Ally 3 0 6 1 Humaniti (M/30)
Ronnie Myers Ally 0 0 3 2 Tapazmal (M/36)
Twila Anderson Rival 1 1 1 1 Tapazmal (F/17)
Relationship becomes more moderate.
Mable Waddell Ally 1 0 3 0 Dynchia, Imperium (F/91)
Lamar Reid Contact 1 0 3 0 Tapazmal (M/31)
Relationship becomes more moderate.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Wanderer).
1 21 Spend time with an alien race. Gain a contact.
2 22 Continued as Drifter (Wanderer).
2 23 Moved to a new world.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 29 Drafted into Line/Crew
3 30 Promoted to Drifter (Wanderer) rank 2.
4 30 Became a Navy (Line/Crew) with the new title Crewman.
4 31 Birth or Death involving a family member or close friend.
4 34 Commissioned in Navy (Line/Crew) with the new title Ensign.
5 34 Attempted to change assignments.
5 34 Switched to Navy (Flight) with previous rank.
5 37 Advanced training in a specialist field.
5 38 Forced to muster out.
6 38 Failed to qualify for Performer (Entertainer).
6 38 Returned to Drifter (Wanderer).
6 41 Neal Fletcher do not know what happened to Neal Fletcher. There is a gap in Neal Fletcher's memory.
7 41 Became a Agent (Corporate Agent).
7 43 Befriended by a senior agent.
7 45 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
8 45 Continued as Agent (Corporate Agent).
8 47 Neal Fletcher went above and beyond the call of duty.
8 49 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
9 49 Continued as Agent (Corporate Agent).
9 53 Rewarded for a successful mission.
9 53 Promoted to Agent (Corporate Agent) rank 3.
10 53 Voluntarily left Corporate Agent
10 53 Failed to qualify for Artist (Entertainer).
10 53 Submitted to the draft.
10 53 Became a Merchant (Merchant Marine) with the new title Crewman.
10 55 A new romantic starts. Gain an Ally.
10 57 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 57 Continued as Merchant (Merchant Marine).
11 60 A good deal ensures Neal Fletcher is living the high life for a few years.
11 61 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 61 Voluntarily left Merchant Marine
12 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 65 Neal Fletcher secretly provide religious rites for a dying leader or noble, although they do not share Neal Fletcher's faith. Gain an Ally in the family and a Rival who disagrees with Neal Fletcher's choice.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 65 Retired at age 65.
13 65 Continued as Believer (Missionary/Humanitarian).
13 68 Neal Fletcher faith is shaken.
14 69 Aging Crisis. Owe 40,000 for medical bills.
14 69 Continued as Believer (Missionary/Humanitarian).
14 70 Neal Fletcher is chosen to represent Neal Fletcher's faith in a vid show or other highly public forum.
14 73 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 73 Aging Crisis. Owe 20,000 for medical bills.
15 73 Continued as Believer (Missionary/Humanitarian).
15 76 Neal Fletcher retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 77 Forced to muster out.
16 77 Aging Crisis. Owe 10,000 for medical bills.
16 77 Retired.
16 79 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 81 Aging Crisis. Owe 10,000 for medical bills.
17 83 Betrayal. Convert an Ally into a Rival or Enemy.
18 85 Aging Crisis. Owe 40,000 for medical bills.
18 88 A romantic relationship ends badly. Gain a Rival or Enemy.
19 89 Aging Crisis. Owe 60,000 for medical bills.
19 93 Gained a contact.
20 93 Aging Crisis. Owe 30,000 for medical bills.
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