Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Nellie Simmons spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Nellie Simmons's ship is damaged, and Nellie Simmons have to hitch-hike Nellie Simmons's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Nellie Simmons's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
30 |
Refuse to join a cheat in some fashion. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Victim of a crime |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
35 |
Entangled in a bureaucratic or legal morass that distracts Nellie Simmons from Nellie Simmons's work. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Scholar (Scientist) rank 1. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
44 |
Refuse to join a cheat in some fashion. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Scholar (Scientist) rank 2. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
49 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Merchant (Free Trader). |
9 |
51 |
Imperial trade restrictions force Nellie Simmons out of business. |
10 |
51 |
Failed to qualify for Journalist (Entertainer). |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
55 |
Suffer from a life-threatening illness. |
11 |
55 |
Failed to qualify for Broker (Merchant). |
11 |
55 |
Switched to Drifter (Wanderer). |
11 |
59 |
Nellie Simmons do not know what happened to Nellie Simmons. There is a gap in Nellie Simmons's memory. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Nellie Simmons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
61 |
Entered Merchant Academy with the Business curriculum. |
13 |
64 |
Study Athletics (Strength) as a hobby. |
13 |
65 |
Graduated. |
14 |
65 |
Switched to Merchant (Broker). |
14 |
65 |
Promoted to Merchant (Broker) rank 1. |
14 |
68 |
A good deal ensures Nellie Simmons is living the high life for a few years. |
14 |
69 |
Promoted to Merchant (Broker) rank 2. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Retired at age 69. |
15 |
69 |
Continued as Merchant (Broker). |
15 |
73 |
A series of bad deals and decisions force Nellie Simmons into bankruptcy. Nellie Simmons salvages what Nellie Simmons can. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Retired. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
Accused of a crime. |
21 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |