Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Thrown into a brutal ground war |
3 |
29 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
29 |
Continued as Army (Infantry). |
4 |
33 |
Severely injured. |
5 |
33 |
Became a Scout (Explorer). |
5 |
35 |
Ottis Brown spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Ottis Brown have no idea what happened to Ottis Brown – they found Ottis Brown's ship drifting on the fringes of friendly space. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Continued as Scout (Explorer). |
6 |
39 |
When dealing with an alien race, Ottis Brown botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
41 |
Promoted to Scout (Explorer) rank 2. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Surveyor (Scout). |
7 |
41 |
Continued as Scout (Explorer). |
7 |
44 |
Ottis Brown's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ottis Brown fail to help. Gain an Enemy. |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Voluntarily left Explorer |
8 |
45 |
Failed to qualify for Scientist (Scholar). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
48 |
Betrayed by a friend. One of Ottis Brown's Contacts or Allies betrays Ottis Brown, ending Ottis Brown's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
A good deal ensures Ottis Brown is living the high life for a few years. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Given advanced training in a specialist field |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Nearly killed. Owe 45,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
Moved to a new world. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |