Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Palmer Fabble foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Palmer Fabble join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Palmer Fabble is chosen to represent Palmer Fabble's faith in a vid show or other highly public forum. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
42 |
Palmer Fabble is chosen to represent Palmer Fabble's faith in a vid show or other highly public forum. |
6 |
42 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
46 |
Gained a contact. |
7 |
46 |
Promoted to Believer (Mainstream Believer) rank 4 with the new title Senior Priest. |
8 |
46 |
Continued as Believer (Mainstream Believer). |
8 |
47 |
Palmer Fabble secretly provide religious rites for a dying leader or noble, although they do not share Palmer Fabble's faith. Gain an Ally in the family and a Rival who disagrees with Palmer Fabble's choice. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Surveyor (Scout). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
53 |
Risk Palmer Fabble's fortune on a possibility lucrative deal and win. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Smuggle illegal items onto a planet. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
64 |
Palmer Fabble have been following false teachings! |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired. |
13 |
68 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
87 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
92 |
A new romantic starts. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |