Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Ross Sullivan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Serve as the courier for an important message from the Imperium. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Ross Sullivan botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Psychologically damaged by Ross Sullivan's time in the scouts. |
3 |
29 |
Promoted to Scout (Surveyor) rank 2. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
Ross Sullivan have no idea what happened to Ross Sullivan – they found Ross Sullivan's ship drifting on the fringes of friendly space. |
5 |
31 |
Failed to qualify for Corporate Agent (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Scout (Courier) with previous rank. |
5 |
32 |
Psychologically damaged by Ross Sullivan's time in the scouts. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
Ross Sullivan spend a great deal of time on the fringes of Charted Space. |
6 |
36 |
Ross Sullivan have no idea what happened to Ross Sullivan – they found Ross Sullivan's ship drifting on the fringes of friendly space. |
6 |
39 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
When dealing with an alien race, Ross Sullivan botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Ross Sullivan's ship is damaged, and Ross Sullivan have to hitch-hike Ross Sullivan's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 3 Contacts. Gain 3 Enemies. |
7 |
43 |
Promoted to Scout (Courier) rank 4. |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
Spend several years jumping from world to world in Ross Sullivan's scout ship. |
9 |
47 |
Continued as Scout (Courier). |
9 |
51 |
Ross Sullivan have no idea what happened to Ross Sullivan – they found Ross Sullivan's ship drifting on the fringes of friendly space. |
10 |
51 |
Failed to qualify for Colonist (Citizen). |
10 |
51 |
Switched to Drifter (Wanderer). |
10 |
55 |
Find valuable salvage. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
57 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Ross Sullivan is sent to a new community or parish to preach The Word among the poor. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Voluntarily left Missionary/Humanitarian |
13 |
61 |
Retired. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
93 |
Good fortune. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |