Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Scott Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Scott Armstrong fail to help. Gain an Enemy. |
1 |
21 |
Scott Armstrong inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Scott Armstrong discover a world, item or information of worth to the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
When dealing with an alien race, Scott Armstrong botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Scott Armstrong have no idea what happened to Scott Armstrong – they found Scott Armstrong's ship drifting on the fringes of friendly space. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Offered job by a patron. Now owe him a favor. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
46 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
46 |
Failed to qualify for Scientist (Scholar). |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Risk Scott Armstrong's fortune on a possibility lucrative deal and win. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Embroiled in legal trouble. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |