Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Silas Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Silas Johnson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
24 |
Silas Johnson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
26 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Silas Johnson accepted an offer of inducements to betray Silas Johnson's faith. Gain 190,000 in cash. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
30 |
Continued as Believer (Mainstream Believer). |
5 |
32 |
A notable academic consults with Silas Johnson about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Scholar (Physician). |
6 |
38 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Scholar (Physician) rank 1. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
40 |
Assigned to work on a secret project for a patron or organisation. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
44 |
Assigned to work on a secret project for a patron or organisation. |
9 |
46 |
Voluntarily left Physician |
9 |
46 |
Returned to Drifter (Barbarian). |
9 |
49 |
Betrayed by a friend. One of Silas Johnson's Contacts or Allies betrays Silas Johnson, ending Silas Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
A good deal ensures Silas Johnson is living the high life for a few years. |
11 |
53 |
Voluntarily left Merchant Marine |
11 |
53 |
Returned to Drifter (Barbarian). |
11 |
57 |
Silas Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Returned to Believer (Mainstream Believer). |
12 |
61 |
Silas Johnson refused an offer of inducements to betray Silas Johnson's faith. Gain 6 enemies. |
12 |
61 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Voluntarily left Mainstream Believer |
13 |
61 |
Retired. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
93 |
Moved to a new world. |
21 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |