Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Vernon Mcandrew's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Vernon Mcandrew's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Failed to qualify for Infantry (Army). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Explorer). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
38 |
Spend several years jumping from world to world in Vernon Mcandrew's scout ship. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Scholar (Scientist). |
7 |
44 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
44 |
Promoted to Scholar (Scientist) rank 1. |
8 |
44 |
Voluntarily left Scientist |
8 |
44 |
Became a Entertainer (Artist). |
8 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Vernon Mcandrew far from home. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Vernon Mcandrew come into conflict with a splinter group Vernon Mcandrew's own religion which maintains Vernon Mcandrew's version is the wrong one. Gain 2 Rivals. |
10 |
46 |
Became a Drifter (Scavenger). |
10 |
48 |
Suffer from a life-threatening illness. |
11 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
51 |
Vernon Mcandrew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Believer (Mainstream Believer). |
12 |
53 |
Victim of a crime |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Continued as Believer (Mainstream Believer). |
13 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Forced to muster out. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Retired. |
14 |
61 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
87 |
Moved to a new world. |
21 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
89 |
Gained a contact. |
22 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |