Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Army Support |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
Refused to criticise a questionable political leader on Victor Harrison's homeworld. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
Public opinion turns on Victor Harrison. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Attacked by enemies that Victor Harrison easily defeat. |
5 |
34 |
Gain Enemy if Victor Harrison don't already have one. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Victor Harrison run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
39 |
Victor Harrison run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
39 |
Switched to Drifter (Barbarian). |
8 |
40 |
Betrayed by a friend. One of Victor Harrison's Contacts or Allies betrays Victor Harrison, ending Victor Harrison's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
41 |
Victor Harrison accepted an offer of inducements to betray Victor Harrison's faith. Gain 250,000 in cash. |
9 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Birth or Death involving a family member or close friend. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Birth or Death involving a family member or close friend. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
86 |
Gained a contact. |
21 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
90 |
Good fortune. |
22 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |