Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Public opinion turns on Wellington Greerson. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
2 |
25 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Flight). |
3 |
29 |
Vessel participates in a diplomatic mission. |
4 |
29 |
Continued as Navy (Flight). |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Continued as Navy (Flight). |
5 |
35 |
Wellington Greerson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
37 |
Betrayed by a friend. One of Wellington Greerson's Contacts or Allies betrays Wellington Greerson, ending Wellington Greerson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
39 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
39 |
Continued as Rogue (Enforcer). |
7 |
42 |
A police detective or rival criminal forces Wellington Greerson to flee and vows to hunt Wellington Greerson down. Gain an Enemy. |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
43 |
Offered job by a patron. Now owe him a favor. |
9 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
53 |
Attacked by enemies that Wellington Greerson easily defeat. |
10 |
53 |
Gain Enemy if Wellington Greerson don't already have one. |
10 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
53 |
Voluntarily left Wanderer |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Wellington Greerson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
57 |
Spend time with an alien race. Gain a contact. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |