Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Wiley Heard is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Wiley Heard inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Wiley Heard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Wiley Heard have been following false teachings! |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Contact with Government. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Wiley Heard come into conflict with a splinter group Wiley Heard's own religion which maintains Wiley Heard's version is the wrong one. Gain 1 Rivals. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
41 |
Wiley Heard do not know what happened to Wiley Heard. There is a gap in Wiley Heard's memory. |
9 |
41 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
43 |
A notable academic consults with Wiley Heard about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
45 |
Continued as Believer (Mainstream Believer). |
10 |
46 |
Wiley Heard secretly provide religious rites for a dying leader or noble, although they do not share Wiley Heard's faith. Gain an Ally in the family and a Rival who disagrees with Wiley Heard's choice. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Voluntarily left Mainstream Believer |
11 |
49 |
Retired. |
11 |
50 |
Nearly killed. Owe 30,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Birth or Death involving a family member or close friend. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Lost eye or limb. Owe 5,000 for medical bills. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
91 |
Moved to a new world. |
22 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |