Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Williams Bates do not know what happened to Williams Bates. There is a gap in Williams Bates's memory. |
3 |
24 |
Failed to qualify for Free Trader (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Williams Bates's work ends up coming home with Williams Bates, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Became a Entertainer (Artist). |
4 |
29 |
Expose or are involved in a scandal of some sort. |
5 |
29 |
Failed to qualify for Scientist (Scholar). |
5 |
29 |
Returned to Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Williams Bates's Contacts or Allies betrays Williams Bates, ending Williams Bates's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Citizen (Worker). |
6 |
32 |
Advanced training in a specialist field. |
6 |
35 |
Promoted to Citizen (Worker) rank 1. |
7 |
35 |
Voluntarily left Worker |
7 |
35 |
Became a Merchant (Free Trader). |
7 |
38 |
Injured. |
8 |
38 |
Switched to Drifter (Wanderer). |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
43 |
Suffer from a life-threatening illness. |
10 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Williams Bates aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
59 |
Birth or Death involving a family member or close friend. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
75 |
A new romantic starts. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
86 |
Moved to a new world. |
21 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
22 |
92 |
Spend time with an alien race. Gain a contact. |
23 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |