Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
A revolution, attack or other unusual event throws Willie Weston's life into chaos, forcing Willie Weston to leave the planet. |
3 |
20 |
Became a Drifter (Scavenger). |
3 |
21 |
Attacked by enemies that Willie Weston easily defeat. |
3 |
21 |
Gain Enemy if Willie Weston don't already have one. |
4 |
24 |
Continued as Drifter (Scavenger). |
4 |
28 |
Attempted a risky adventure and was injured. |
4 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
31 |
Willie Weston do not know what happened to Willie Weston. There is a gap in Willie Weston's memory. |
6 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
32 |
Willie Weston faith enjoys an explosion of popularity largely thanks to Willie Weston's efforts. |
6 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
35 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
Willie Weston is chosen to represent Willie Weston's faith in a vid show or other highly public forum. |
7 |
39 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
39 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
A notable academic consults with Willie Weston about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
43 |
Voluntarily left Mainstream Believer |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Became a Scout (Courier). |
9 |
45 |
Spend several years jumping from world to world in Willie Weston's scout ship. |
10 |
47 |
Continued as Scout (Courier). |
10 |
48 |
Willie Weston survey an alien world. |
10 |
51 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
51 |
Continued as Scout (Courier). |
11 |
55 |
Willie Weston's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
Moved to a new world. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
91 |
Gained a contact. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |