Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Alice Fletcher spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
A police detective or rival criminal forces Alice Fletcher to flee and vows to hunt Alice Fletcher down. Gain an Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Became a Scholar (Field Researcher). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
41 |
Continued as Scholar (Field Researcher). |
7 |
43 |
Advanced training in a specialist field. |
8 |
45 |
Voluntarily left Field Researcher |
8 |
45 |
Failed to qualify for Corporate (Citizen). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Marine (Star Marine) with the new title Marine. |
8 |
47 |
Commanding officer takes an interest in Alice Fletcher's career. |
8 |
49 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Ground Assault (Marine). |
9 |
49 |
Continued as Marine (Star Marine). |
9 |
53 |
Assigned to an assault on an enemy fortress. |
9 |
53 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Failed to qualify for Marine Support (Marine). |
10 |
53 |
Continued as Marine (Star Marine). |
10 |
54 |
A mission goes wrong; Alice Fletcher and several others are captured and mistreated by the enemy. Gain Alice Fletcher's jailer as an Enemy. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
Birth or Death involving a family member or close friend. |
11 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Alice Fletcher secretly provide religious rites for a dying leader or noble, although they do not share Alice Fletcher's faith. Gain an Ally in the family and a Rival who disagrees with Alice Fletcher's choice. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Alice Fletcher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Retired. |
14 |
65 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
91 |
Birth or Death involving a family member or close friend. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
93 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |