Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Find an Alien Artifact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Spend time with an alien race. Gain a contact. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Anson Lambert's Contacts or Allies betrays Anson Lambert, ending Anson Lambert's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Anson Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
51 |
Anson Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Failed to qualify for Colonist (Citizen). |
10 |
51 |
Returned to Drifter (Scavenger). |
10 |
53 |
Betrayed by a friend. One of Anson Lambert's Contacts or Allies betrays Anson Lambert, ending Anson Lambert's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Find an Alien Artifact. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |