Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Join homeworld’s celebrity circles |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Scholar (Scientist). |
2 |
23 |
Refused to perform research that goes against Arch Burke's conscience. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Make a breakthrough in Arch Burke's field. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
Work leads to a considerable breakthrough. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Refuse to join a cheat in some fashion. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
43 |
Gain Enemy if Arch Burke don't already have one. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Arch Burke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Noble (Diplomat) with the new title Intern. |
9 |
50 |
Become deeply involved in politics on Arch Burke's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
52 |
Continued as Noble (Diplomat). |
10 |
54 |
Become deeply involved in politics on Arch Burke's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
56 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
11 |
59 |
Spend time with an alien race. Gain a contact. |
12 |
60 |
Continued as Noble (Administrator). |
12 |
61 |
time as a ruler or playboy gives Arch Burke a wide range of experiences. |
12 |
64 |
Forced to muster out. |
13 |
64 |
Switched to Drifter (Scavenger). |
13 |
68 |
Arch Burke do not know what happened to Arch Burke. There is a gap in Arch Burke's memory. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Retired at age 68. |
14 |
68 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
71 |
Arch Burke aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Retired. |
15 |
75 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
95 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
95 |
Aging Crisis. Owe 30,000 for medical bills. |