Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Left the colonies with honors. |
2 |
24 |
Failed to qualify for Colonist (Citizen). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
Given specialist training in vehicles. |
3 |
28 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Nearly killed. Owe 11,250 for medical bills. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Arley Day come into conflict with a splinter group Arley Day's own religion which maintains Arley Day's version is the wrong one. Gain 3 Rivals. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Arley Day easily defeat. |
5 |
33 |
Gain Enemy if Arley Day don't already have one. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Became a Scout (Explorer). |
7 |
40 |
Arley Day inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
41 |
Offered job by a patron. Now owe him a favor. |
9 |
44 |
Became a Rogue (Pirate) with the new title Lackey. |
9 |
48 |
A police detective or rival criminal forces Arley Day to flee and vows to hunt Arley Day down. Gain an Enemy. |
10 |
48 |
Returned to Believer (Holy Warrior). |
10 |
50 |
Arley Day have been following false teachings! |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
93 |
A new romantic starts. Gain an Ally. |
22 |
94 |
Aging Crisis. Owe 10,000 for medical bills. |