Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Colonel Phillips don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Colonel Phillips run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
27 |
Colonel Phillips's ship is damaged, and Colonel Phillips have to hitch-hike Colonel Phillips's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Returned to Drifter (Barbarian). |
4 |
28 |
Attacked by enemies that Colonel Phillips easily defeat. |
4 |
28 |
Gain Enemy if Colonel Phillips don't already have one. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Colonel Phillips run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
40 |
Find valuable salvage. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
44 |
Drafted into Engineer/Gunner |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
50 |
Colonel Phillips is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
10 |
50 |
Failed to qualify for Worker (Citizen). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
54 |
Colonel Phillips's work ends up coming home with Colonel Phillips, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Colonel Phillips is caught in the periphery of a scandal. |
11 |
55 |
Demoted to Believer (Holy Warrior) rank -1. |
12 |
58 |
Continued as Believer (Holy Warrior). |
12 |
61 |
Colonel Phillips faith is shaken. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Believer (Holy Warrior). |
13 |
65 |
Opponents of Colonel Phillips's belief system ambush Colonel Phillips. |
13 |
65 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Retired. |
14 |
66 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Accused of a crime. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
90 |
Accused of a crime. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |