Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Dee Godkim far from home. |
3 |
21 |
Failed to qualify for Line/Crew (Navy). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Scout (Courier). |
3 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
23 |
Failed to qualify for Army Support (Army). |
4 |
23 |
Switched to Drifter (Barbarian). |
4 |
27 |
Attempted a risky adventure and was injured. |
4 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
27 |
Voluntarily left Barbarian |
5 |
27 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
30 |
time as a ruler or playboy gives Dee Godkim a wide range of experiences. |
6 |
31 |
Attempted to change assignments. |
6 |
31 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
6 |
33 |
Dee Godkim manipulate and charm Dee Godkim's way through high society. Gain a Rival and an Ally. |
6 |
35 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
35 |
Continued as Noble (Diplomat). |
7 |
37 |
Gained a contact. |
7 |
39 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
8 |
39 |
Continued as Noble (Diplomat). |
8 |
41 |
Dee Godkim manipulate and charm Dee Godkim's way through high society. Gain a Rival and an Ally. |
8 |
43 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
9 |
43 |
Continued as Noble (Diplomat). |
9 |
44 |
time as a ruler or playboy gives Dee Godkim a wide range of experiences. |
9 |
47 |
Forced to continue current assignment. |
9 |
47 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Noble (Diplomat). |
10 |
50 |
Join a conspiracy of nobles that were caught. |
10 |
50 |
A disaster or war strikes. |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
51 |
Promoted to Noble (Diplomat) rank 5 with the new title Minister. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Continued as Noble (Diplomat). |
11 |
54 |
Political manoeuvrings usurp Dee Godkim's position. Gain a Rival. |
11 |
55 |
Promoted to Noble (Diplomat) rank 6 with the new title Ambassador. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Continued as Noble (Diplomat). |
12 |
58 |
Become deeply involved in politics on Dee Godkim's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
59 |
Promoted to Noble (Diplomat) rank 7. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Continued as Noble (Diplomat). |
13 |
63 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Retired. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
90 |
Moved to a new world. |
21 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
93 |
Encounter a Psionic institute. |
21 |
93 |
Tested for psionic powers |
22 |
95 |
Aging Crisis. Owe 30,000 for medical bills. |