Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A series of bad deals and decisions force Earnest Cole into bankruptcy. Earnest Cole salvages what Earnest Cole can. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Switched to Merchant (Free Trader). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Good fortune |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
A good deal ensures Earnest Cole is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Earnest Cole's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
Earnest Cole's business or ship thrives. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 5. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
48 |
Birth or Death involving a family member or close friend. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Courier (Scout). |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
54 |
Earnest Cole run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Returned to Merchant (Merchant Marine). |
11 |
58 |
Gained a contact. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
95 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
95 |
Aging Crisis. Owe 10,000 for medical bills. |