Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
When dealing with an alien race, Elsie Kelly botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Elsie Kelly inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Elsie Kelly's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elsie Kelly fail to help. Gain an Enemy. |
2 |
26 |
Elsie Kelly's ship is damaged, and Elsie Kelly have to hitch-hike Elsie Kelly's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Elsie Kelly rise to a position of power in Elsie Kelly's colony or corporation. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Political upheaval strikes Elsie Kelly's homeworld, and Elsie Kelly is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
42 |
Elsie Kelly's business expands, Elsie Kelly's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Corporate) rank 3. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
46 |
Elsie Kelly rise to a position of power in Elsie Kelly's colony or corporation. |
7 |
46 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Citizen (Corporate) rank 5. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Enforcer (Rogue). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Army (Army Support) with the new title Private. |
9 |
51 |
Unit is slaughtered in a disastrous battle, for which Elsie Kelly blame Elsie Kelly's commander. Gain commander as Enemy. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Make an unexpected connection outside Elsie Kelly's normal circles. Gain a Contact. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
63 |
Elsie Kelly retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
63 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Believer (Holy Warrior). |
13 |
66 |
Elsie Kelly is chosen to represent Elsie Kelly's faith in a vid show or other highly public forum. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Holy Warrior). |
14 |
69 |
Elsie Kelly is sent to a new community or parish to preach The Word among the poor. |
14 |
71 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Continued as Believer (Holy Warrior). |
15 |
74 |
Elsie Kelly faith is shaken. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Continued as Believer (Holy Warrior). |
16 |
78 |
Elsie Kelly is sent to a new community or parish to preach The Word among the poor. |
16 |
79 |
Forced to muster out. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Retired. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
95 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
95 |
Aging Crisis. Owe 40,000 for medical bills. |