Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Emmet Ward's Contacts or Allies betrays Emmet Ward, ending Emmet Ward's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Scout (Courier). |
3 |
29 |
Perform an exemplary service for the scouts. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Emmet Ward's scout ship. |
4 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Courier). |
5 |
37 |
Emmet Ward's ship is damaged, and Emmet Ward have to hitch-hike Emmet Ward's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
37 |
Became a Entertainer (Performer). |
6 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
44 |
Refused to criticise a questionable political leader on Emmet Ward's homeworld. |
7 |
45 |
Promoted to Entertainer (Performer) rank 1. |
8 |
45 |
Voluntarily left Performer |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
49 |
Emmet Ward is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
49 |
Continued as Believer (Mainstream Believer). |
9 |
52 |
Someone more charismatic but less devout than Emmet Ward has become Emmet Ward's superior. |
10 |
53 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Voluntarily left Mainstream Believer |
11 |
57 |
Retired. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Accused of a crime. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
91 |
Good fortune. |
20 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |