Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Assigned to a planet with a hostile or wild environment. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Ephraim Shaw retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
29 |
Continued as Believer (Holy Warrior). |
4 |
33 |
Ephraim Shaw faith is shaken. |
5 |
33 |
Continued as Believer (Holy Warrior). |
5 |
36 |
Ephraim Shaw come into conflict with a splinter group Ephraim Shaw's own religion which maintains Ephraim Shaw's version is the wrong one. Gain 1 Rivals. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
Ephraim Shaw spend a great deal of time on the fringes of Charted Space. |
6 |
40 |
Gain a contact in an alien race. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
41 |
When dealing with an alien race, Ephraim Shaw botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Ephraim Shaw have no idea what happened to Ephraim Shaw – they found Ephraim Shaw's ship drifting on the fringes of friendly space. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
45 |
Ephraim Shaw's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ephraim Shaw fail to help. Gain an Enemy. |
8 |
45 |
Ephraim Shaw's ship is damaged, and Ephraim Shaw have to hitch-hike Ephraim Shaw's way back across the stars to the nearest scout base. |
8 |
45 |
Gain 4 Contacts. Gain 3 Enemies. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
50 |
Psychologically damaged by Ephraim Shaw's time in the scouts. |
9 |
52 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
56 |
Ephraim Shaw inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
56 |
Became a Drifter (Wanderer). |
11 |
59 |
Attacked by enemies that Ephraim Shaw easily defeat. |
11 |
59 |
Gain Enemy if Ephraim Shaw don't already have one. |
11 |
60 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
61 |
Ephraim Shaw do not know what happened to Ephraim Shaw. There is a gap in Ephraim Shaw's memory. |
13 |
61 |
Became a Merchant (Free Trader). |
13 |
64 |
Ephraim Shaw's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
65 |
Ephraim Shaw come into conflict with a splinter group Ephraim Shaw's own religion which maintains Ephraim Shaw's version is the wrong one. Gain 3 Rivals. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Retired. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Victim of a crime. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Victim of a crime. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
Birth or Death involving a family member or close friend. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
Good fortune. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
89 |
Good fortune. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
91 |
Moved to a new world. |
22 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |