Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Garnett Turner's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Garnett Turner's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A good deal ensures Garnett Turner is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 7. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
48 |
Severely injured. Owe 10,000 for medical bills. |
9 |
48 |
Switched to Merchant (Free Trader). |
9 |
50 |
A sudden war destroys Garnett Turner's trade routes and contacts, forcing Garnett Turner to flee that region of space. |
9 |
50 |
Gain rebels as Enemy |
10 |
50 |
Became a Agent (Intelligence). |
10 |
52 |
Go undercover to investigate an enemy. |
10 |
52 |
Betrayed by a friend. One of Garnett Turner's Contacts or Allies betrays Garnett Turner, ending Garnett Turner's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
54 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Agent (Intelligence). |
11 |
58 |
Garnett Turner's work ends up coming home with Garnett Turner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Garnett Turner is chosen to represent Garnett Turner's faith in a vid show or other highly public forum. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
Garnett Turner retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Retired. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
93 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |