Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Someone more charismatic but less devout than Grant Lamb has become Grant Lamb's superior. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
30 |
Grant Lamb faith is shaken. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
34 |
Grant Lamb faith enjoys an explosion of popularity largely thanks to Grant Lamb's efforts. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
35 |
Grant Lamb accepted an offer of inducements to betray Grant Lamb's faith. Gain 180,000 in cash. |
5 |
38 |
Promoted to Believer (Holy Warrior) rank 5 with the new title Movement Sub-Leader. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Grant Lamb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Grant Lamb fail to help. Gain an Enemy. |
6 |
42 |
Grant Lamb have no idea what happened to Grant Lamb – they found Grant Lamb's ship drifting on the fringes of friendly space. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scout (Courier) with previous rank. |
7 |
44 |
Grant Lamb have no idea what happened to Grant Lamb – they found Grant Lamb's ship drifting on the fringes of friendly space. |
8 |
44 |
Failed to qualify for Intelligence (Agent). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Grant Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Returned to Scout (Courier). |
9 |
50 |
When dealing with an alien race, Grant Lamb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
51 |
Promoted to Scout (Courier) rank 2. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Scout (Courier). |
10 |
54 |
Spend several years jumping from world to world in Grant Lamb's scout ship. |
11 |
55 |
Continued as Scout (Courier). |
11 |
59 |
Spend several years jumping from world to world in Grant Lamb's scout ship. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Continued as Scout (Courier). |
12 |
60 |
Grant Lamb have no idea what happened to Grant Lamb – they found Grant Lamb's ship drifting on the fringes of friendly space. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
Birth or Death involving a family member or close friend. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Victim of a crime. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |