Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Haskell Babington's work is sabotaged by unknown parties. Haskell Babington may salvage what Haskell Babington can and give up. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Haskell Babington's Contacts or Allies betrays Haskell Babington, ending Haskell Babington's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
29 |
Haskell Babington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Explorer). |
4 |
32 |
Haskell Babington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Haskell Babington fail to help. Gain an Enemy. |
4 |
32 |
Haskell Babington's ship is damaged, and Haskell Babington have to hitch-hike Haskell Babington's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Continued as Scout (Explorer). |
5 |
35 |
Spend several years jumping from world to world in Haskell Babington's scout ship. |
5 |
37 |
Promoted to Scout (Explorer) rank 2. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
39 |
Psychologically damaged by Haskell Babington's time in the scouts. |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
41 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Haskell Babington aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired. |
9 |
46 |
Moved to a new world. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Encounter a Psionic institute. |
14 |
68 |
Tested for psionic powers |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
90 |
Gained a contact. |
21 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |