Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Drafted into Law Enforcement |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
A revolution, attack or other unusual event throws Hershel Gilbert's life into chaos, forcing Hershel Gilbert to leave the planet. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
An investigation takes on a dangerous turn. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
38 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Hershel Gilbert went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
An investigation takes on a dangerous turn. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
An investigation takes on a dangerous turn. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Thief (Rogue). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Rogue (Thief). |
10 |
55 |
Involved in a feud with a rival criminal organization. |
10 |
58 |
Promoted to Rogue (Thief) rank 1. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Rogue (Thief). |
11 |
59 |
Hershel Gilbert spend months in the dangerous criminal underworld. |
11 |
62 |
Promoted to Rogue (Thief) rank 2. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Continued as Rogue (Thief). |
12 |
65 |
Involved in a feud with a rival criminal organization. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Hershel Gilbert come into conflict with a splinter group Hershel Gilbert's own religion which maintains Hershel Gilbert's version is the wrong one. Gain 3 Rivals. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Retired. |
14 |
70 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
Moved to a new world. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
92 |
Encounter a Psionic institute. |
20 |
92 |
Tested for psionic powers |
21 |
95 |
Aging Crisis. Owe 60,000 for medical bills. |