Retired Technician Hobart Neal  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 95 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 2 (-2)1115A2
Plucky, Protruding ears, Huffy
 
Skills
Advocate 1
Art (Creative/Exotic Media) 1
Drive 0
Electronics 0
Engineer 0
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Leadership 1
Mechanic 0
Medic 1
Persuade 1
Profession (Worker/Religion) 1
Profession (Sports/Track & Field) 1
Science (Social Sciences/Linguistics) 1
Seafarer 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician36
Agent Corporate Agent 03
Believer Missionary/Humanitarian Team Leader22
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Sankhue Ngauk Contact 3 0 0 5 Vargr, Imperium (F/92)
Green Ferguson Contact 1 1 2 1 Darmine (M/37)
Green Ferguson gains in power and influence.
Amber Egerton Contact 3 0 2 4 Darmine (F/17)
Brandie Walters Contact 1 0 6 5 Darmine (F/56)
Brandie Walters gains in power and influence.
Khirgarge Contact 1 0 1 4 Vilani, Imperium (F/81)
Kathrine Duncan Ally 3 0 3 0 Solomani, Imperium (F/14)
Ilyi Yaeyelyi Contact 2 0 0 2 Ael Yael (M/19)
Ilyi Yaeyelyi gained influence with the character’s assistance.
Stacy Hill Contact 2 1 1 4 Darmine (M/27)
Beverley Medina Ally 5 0 6 0 Darmine (F/67)
Beverley Medina’s relationships have begun to affect the character.
Toni Hutchinson Contact 4 0 1 3 Darmine (F/55)
Relationship becomes more intense. Contact becomes an ally.
Relationship becomes more moderate. Ally becomes a contact.
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Gained a contact.
2 22 Continued as Citizen (Worker).
2 23 Political upheaval strikes Hobart Neal's homeworld, and Hobart Neal is caught up in the revolution.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 28 Hobart Neal's business expands, Hobart Neal's corporation grows, or the colony thrives.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 31 Hobart Neal's business expands, Hobart Neal's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 38 Hobart Neal is rewarded for Hobart Neal's diligence or cunning.
6 38 Continued as Citizen (Worker).
6 42 Advanced training in a specialist field.
6 42 Forced to muster out.
7 42 Became a Agent (Corporate Agent).
7 45 Established a network of contacts. Gain 2 contacts.
8 46 Continued as Agent (Corporate Agent).
8 48 Established a network of contacts. Gain 3 contacts.
9 50 Continued as Agent (Corporate Agent).
9 51 Nearly killed. Owe 20,000 for medical bills.
10 51 Aging Crisis. Owe 30,000 for medical bills.
10 51 Retired at age 51.
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Hobart Neal refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hobart Neal's faith.
10 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 55 Continued as Believer (Missionary/Humanitarian).
11 57 Hobart Neal faith is shaken.
11 59 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Voluntarily left Missionary/Humanitarian
12 59 Retired.
12 62 A romantic relationship ends badly. Gain a Rival or Enemy.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 68 Moved to a new world.
15 71 Aging Crisis. Owe 10,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 77 Gained a contact.
17 79 Aging Crisis. Owe 60,000 for medical bills.
17 80 Gained a contact.
18 83 Aging Crisis. Owe 60,000 for medical bills.
18 87 Betrayal. Convert an Ally into a Rival or Enemy.
19 87 Aging Crisis. Owe 10,000 for medical bills.
19 90 Betrayal. Convert an Ally into a Rival or Enemy.
20 91 Aging Crisis. Owe 40,000 for medical bills.
20 95 A new romantic starts. Gain an Ally.
21 95 Aging Crisis. Owe 50,000 for medical bills.
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