Retired 1st Officer Hobart Wilson  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 95 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 2 (-2)111862
Night Owl, Cold Hearted
 
Skills
Admin 1
Animals 0
Astrogation 1
Athletics (Endurance) 1
Broker 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Power) 1
Mechanic 1
Medic 2
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Social Sciences/Belief) 1
Science (Life Sciences/Biology) 1
Science (Social Sciences/Economics) 1
Science (Social Sciences/Philosophy) 1
Science (Life Sciences/Psionicology) 1
Science (Social Sciences/Sophontology) 2
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer55
Drifter Wanderer 11
Scholar Physician 24
Believer Mainstream Believer Lay Person03
Retired 05
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Vern Olaughlin Rival 1 2 1 4 Tezcat (M/17)
Anne Tilcott Contact 2 3 0 2 Answerin (F/48)
Anne Tilcott was ruined by misfortune caused by the character.
Lawson Wigram Ally 6 0 1 3 Ayansh'i (M/32)
Aletha McDonald Enemy 0 3 1 4 Answerin (F/21)
Melba Learmonth Enemy 0 3 0 3 Answerin (F/81)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 19 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 26 Make an unexpected connection outside Hobart Wilson's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 29 A good deal ensures Hobart Wilson is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 A good deal ensures Hobart Wilson is living the high life for a few years.
5 34 Continued as Merchant (Merchant Marine).
5 36 A new romantic starts. Gain an Ally.
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
7 42 Voluntarily left Merchant Marine
7 42 Failed to qualify for Infantry (Army).
7 42 Became a Drifter (Wanderer).
7 44 Attacked by enemies and injured.
7 44 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 44 Gain Enemy if Hobart Wilson don't already have one.
7 46 Promoted to Drifter (Wanderer) rank 1.
8 46 Voluntarily left Wanderer
8 46 Became a Scholar (Physician).
8 48 Agreed to perform research that goes against Hobart Wilson's conscience. Gain 2 Enemies.
9 50 Continued as Scholar (Physician).
9 52 Win a prestigious prize for Hobart Wilson's work.
9 54 Promoted to Scholar (Physician) rank 1.
10 54 Continued as Scholar (Physician).
10 56 Assigned to work on a secret project for a patron or organisation.
10 58 Promoted to Scholar (Physician) rank 2.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Scholar (Physician).
11 59 Advanced training in a specialist field.
11 62 Forced to muster out.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 62 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 65 A notable academic consults with Hobart Wilson about a publication or documentary he is working on. Gain a Contact in academia.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Continued as Believer (Mainstream Believer).
13 68 Contact with Government.
14 70 Aging Crisis. Owe 60,000 for medical bills.
14 70 Continued as Believer (Mainstream Believer).
14 71 Hobart Wilson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hobart Wilson's faith.
15 74 Aging Crisis. Owe 20,000 for medical bills.
15 74 Voluntarily left Mainstream Believer
15 74 Retired.
15 75 Betrayal. Convert an Ally into a Rival or Enemy.
16 78 Aging Crisis. Owe 60,000 for medical bills.
16 82 Betrayal. Convert an Ally into a Rival or Enemy.
17 82 Aging Crisis. Owe 10,000 for medical bills.
17 85 Betrayal. Convert an Ally into a Rival or Enemy.
18 86 Aging Crisis. Owe 40,000 for medical bills.
18 87 Moved to a new world.
19 90 Aging Crisis. Owe 60,000 for medical bills.
19 91 Moved to a new world.
20 94 Aging Crisis. Owe 20,000 for medical bills.
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