Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Hobert Walla is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Nearly killed. |
5 |
31 |
Became a Merchant (Broker). |
5 |
32 |
A good deal ensures Hobert Walla is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Voluntarily left Broker |
6 |
35 |
Became a Citizen (Colonist). |
6 |
36 |
A revolution, attack or other unusual event throws Hobert Walla's life into chaos, forcing Hobert Walla to leave the planet. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Hobert Walla's Contacts or Allies betrays Hobert Walla, ending Hobert Walla's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Hobert Walla faith is shaken. |
10 |
50 |
Continued as Believer (Holy Warrior). |
10 |
51 |
Hobert Walla faith is shaken. |
11 |
54 |
Continued as Believer (Holy Warrior). |
11 |
58 |
Hobert Walla have been following false teachings! |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Amnesia. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Encounter a Psionic institute. |
16 |
76 |
Tested for psionic powers |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
90 |
Birth or Death involving a family member or close friend. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
91 |
A new romantic starts. Gain an Ally. |
21 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |