Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Scholar (Physician). |
2 |
23 |
Caught cheating in some fashion, advancing Hunter Nevil's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Gain an Enemy |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Hunter Nevil do not know what happened to Hunter Nevil. There is a gap in Hunter Nevil's memory. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
32 |
Hunter Nevil's business expands, Hunter Nevil's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
36 |
Hunter Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Switched to Citizen (Colonist). |
7 |
37 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
37 |
Returned to Drifter (Wanderer). |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
41 |
Failed to qualify for Merchant Academy. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
46 |
Hunter Nevil accepted an offer of inducements to betray Hunter Nevil's faith. Gain 160,000 in cash. |
11 |
47 |
Returned to Drifter (Barbarian). |
11 |
50 |
Offered job by a patron. Now owe him a favor. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
55 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
83 |
Gained a contact. |
20 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
89 |
Birth or Death involving a family member or close friend. |
22 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
22 |
92 |
Gained a contact. |
23 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |