Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
26 |
Became a Scout (Courier). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
30 |
Continued as Scout (Courier). |
5 |
33 |
Spend several years jumping from world to world in Jeremiah Arnold's scout ship. |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
When dealing with an alien race, Jeremiah Arnold botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
38 |
Continued as Scout (Courier). |
7 |
41 |
Serve as the courier for an important message from the Imperium. |
7 |
42 |
Promoted to Scout (Courier) rank 2. |
8 |
42 |
Continued as Scout (Courier). |
8 |
44 |
Jeremiah Arnold survey an alien world. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scout (Courier). |
9 |
48 |
Spend several years jumping from world to world in Jeremiah Arnold's scout ship. |
9 |
50 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Continued as Scout (Courier). |
10 |
54 |
Serve as the courier for an important message from the Imperium. |
10 |
54 |
Promoted to Scout (Courier) rank 4. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Continued as Scout (Courier). |
11 |
58 |
Spend several years jumping from world to world in Jeremiah Arnold's scout ship. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Spend time with an alien race. Gain a contact. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
93 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |