Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Refused to criticise a questionable political leader on Johnie Gilbert's homeworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
One of Johnie Gilbert's pieces of art is stolen, and the investigation brings Johnie Gilbert into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Johnie Gilbert is forced out because of censorship or controversy. What truth did Johnie Gilbert get too close to? |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
5 |
38 |
Promoted to Entertainer (Performer) rank 3. |
6 |
38 |
Voluntarily left Performer |
6 |
38 |
Became a Scout (Explorer). |
6 |
39 |
Johnie Gilbert's ship is damaged, and Johnie Gilbert have to hitch-hike Johnie Gilbert's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 4 Contacts. Gain 2 Enemies. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Attacked by enemies that Johnie Gilbert easily defeat. |
7 |
43 |
Gain Enemy if Johnie Gilbert don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Survived a risky adventure but gained nothing. |
9 |
47 |
Continued as Drifter (Scavenger). |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
54 |
Johnie Gilbert do not know what happened to Johnie Gilbert. There is a gap in Johnie Gilbert's memory. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Victim of a crime. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
89 |
A new romantic starts. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
94 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
94 |
Aging Crisis. Owe 50,000 for medical bills. |