Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Llewellyn Garrett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Llewellyn Garrett fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Llewellyn Garrett's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Llewellyn Garrett's ship is ambushed by enemy vessels. Llewellyn Garrett successfully bargain with them. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Spend several years jumping from world to world in Llewellyn Garrett's scout ship. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
Llewellyn Garrett inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Llewellyn Garrett is sent to a new community or parish to preach The Word among the poor. |
7 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
46 |
Continued as Believer (Mainstream Believer). |
8 |
48 |
Llewellyn Garrett is sent to a new community or parish to preach The Word among the poor. |
9 |
50 |
Continued as Believer (Mainstream Believer). |
9 |
54 |
Llewellyn Garrett is sent to a new community or parish to preach The Word among the poor. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Drifter (Wanderer). |
10 |
58 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Drifter (Wanderer). |
11 |
62 |
Spend time with an alien race. Gain a contact. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Continued as Drifter (Wanderer). |
12 |
65 |
Spend time with an alien race. Gain a contact. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Drifter (Wanderer). |
13 |
70 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Retired. |
14 |
72 |
Good fortune. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
85 |
A new romantic starts. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
93 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |