Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Someone more charismatic but less devout than Loren Nisbet has become Loren Nisbet's superior. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Moved to a new world. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Loren Nisbet come into conflict with a splinter group Loren Nisbet's own religion which maintains Loren Nisbet's version is the wrong one. Gain 3 Rivals. |
7 |
38 |
Failed to qualify for Army Support (Army). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
An investigation takes on a dangerous turn. |
7 |
41 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Established a network of contacts. Gain 3 contacts. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Moved to a new world. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
53 |
Loren Nisbet went above and beyond the call of duty. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
Gained a contact. |
20 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
93 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |