Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
Major Ray survey an alien world. |
2 |
24 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Courier). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Scout (Courier) rank 2. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Perform an exemplary service for the scouts. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Major Ray's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Major Ray is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Major Ray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Voluntarily left Mainstream Believer |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Given advanced training in a specialist field |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
A good deal ensures Major Ray is living the high life for a few years. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Make an unexpected connection outside Major Ray's normal circles. Gain a Contact. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
A series of bad deals and decisions force Major Ray into bankruptcy. Major Ray salvages what Major Ray can. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Returned to Believer (Mainstream Believer). |
15 |
75 |
Major Ray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Continued as Believer (Mainstream Believer). |
16 |
77 |
Major Ray is sent to a new community or parish to preach The Word among the poor. |
16 |
80 |
Forced to muster out. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Retired. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
Accused of a crime. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |