Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Entertainer (Artist). |
2 |
23 |
Criticised a questionable political leader on Manuel Cause's homeworld, causing his downfall. Gain an Enemy |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Manuel Cause far from home. |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
25 |
Victim of a crime |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
32 |
Manuel Cause do not know what happened to Manuel Cause. There is a gap in Manuel Cause's memory. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Manuel Cause faith is shaken. |
8 |
43 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Opponents of Manuel Cause's belief system ambush Manuel Cause. |
8 |
47 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
48 |
Manuel Cause do not know what happened to Manuel Cause. There is a gap in Manuel Cause's memory. |
10 |
48 |
Returned to Believer (Holy Warrior). |
10 |
49 |
Manuel Cause have been following false teachings! |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Scarred. Owe 5,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
88 |
Contact with Government. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
92 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |