Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Mervin Paterson left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Mervin Paterson do not know what happened to Mervin Paterson. There is a gap in Mervin Paterson's memory. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
27 |
Mervin Paterson's business expands, Mervin Paterson's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
33 |
Mervin Paterson learn something Mervin Paterson should not have – a corporate secret, a political scandal – which Mervin Paterson can profit from illegally. |
4 |
33 |
Gain a criminal contact. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
36 |
Mervin Paterson's business expands, Mervin Paterson's corporation grows, or the colony thrives. |
5 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
41 |
Advanced training in a specialist field. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Mervin Paterson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
49 |
Mervin Paterson refused an offer of inducements to betray Mervin Paterson's faith. Gain 6 enemies. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Mervin Paterson come into conflict with a splinter group Mervin Paterson's own religion which maintains Mervin Paterson's version is the wrong one. Gain 1 Rivals. |
10 |
50 |
Became a Merchant (Free Trader). |
10 |
52 |
Embroiled in legal trouble. |
10 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
54 |
Became a Prisoner (Inmate). |
11 |
56 |
Accused of assaulting a prison guard. |
12 |
58 |
Switched to Prisoner (Thug) with previous rank. |
12 |
61 |
A guard takes a dislike to Mervin Paterson. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Prisoner (Thug). |
13 |
66 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Returned to Prisoner (Inmate). |
14 |
67 |
Defeated a prison gang. Gain an Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Continued as Prisoner (Inmate). |
15 |
73 |
Beaten by a prison gang. |
15 |
73 |
Injured. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Continued as Prisoner (Inmate). |
16 |
78 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Switched to Prisoner (Fixer) with previous rank. |
17 |
82 |
Assigned to difficult or backbreaking labour. |
17 |
82 |
Promoted to Prisoner (Fixer) rank 1. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Continued as Prisoner (Fixer). |
18 |
83 |
Beaten by a prison gang. |
18 |
83 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Returned to Prisoner (Inmate). |
19 |
88 |
Lightly injured, no permanent damage. Fully recovered. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
90 |
Returned to Prisoner (Thug). |
20 |
93 |
A guard takes a dislike to Mervin Paterson. |
21 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |