Retired Team Leader Mervin Paterson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Kargol 95 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 9 (1)9 (1)111519
Homesick
 
Skills
Admin 2
Animals 0
Astrogation 0
Broker 1
Carouse 1
Clairvoyance 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 5
Leadership 1
Mechanic 1
Melee (Unarmed) 5
Persuade 1
Pilot 0
Profession (Worker/Civil Engineering) 1
Profession (Worker/Religion) 1
Science (Life Sciences/Psionicology) 0
Steward 0
Telekinesis 1
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Citizen Corporate Manager24
Believer Missionary/Humanitarian Team Leader23
Merchant Free Trader 11
Prisoner Inmate 05
Prisoner Thug 03
Prisoner Fixer 12
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Yil Yaeyuye Ally 2 0 1 1 Ael Yael (F/41)
Yil Yaeyuye is actually an organisation such as a political movement or modest sized business.
Alphonse Snape Ally 4 0 6 4 Kargol (M/47)
Arie Carter Enemy 0 5 1 5 Kargol (F/19)
Relationship redefined. Ally becomes an enemy.
Bella Brown Rival 2 2 0 1 Kargol (F/93)
Lauren Maiden Contact 2 1 0 4 Vlazhdumecta (F/48)
Ezekiel Douglas Ally 2 0 2 1 Irhadre (M/77)
Ezekiel Douglas is missing under suspicious circumstances.
Horace Whitlock Enemy 1 3 2 4 Kargol (M/15)
Relationship altered.
Brice Gay Enemy 0 6 0 3 Kargol (M/43)
Brice Gay is diminished in both power and influence.
Huldah Castillo Rival 0 3 5 0 Dolphin, Imperium (F/74)
Relationship becomes more moderate. Enemy becomes a rival.
Clarance Nevil Enemy 0 3 5 2 Iltharan (M/29)
Relationship soured.
Eligah Frazier Enemy 0 2 0 4 Cassilldan (M/31)
Clyde Weddall Enemy 0 2 1 0 Kargol (F/45)
Archibald Rutter Rival 1 2 0 0 Kargol (M/50)
Shawn French Rival 1 1 0 1 Kargol (M/52)
Shawn French gains in influence.
Roxie Holt Rival 1 3 1 5 Kargol (F/10)
Florida Lowe Enemy 0 2 0 0 Kargol (F/61)
Florida Lowe fell on hard times.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Made lifelong friends. Gain 3 Allies.
1 22 Graduated. Gain an rival who is upset that Mervin Paterson left the community.
2 22 Became a Drifter (Scavenger).
2 25 Mervin Paterson do not know what happened to Mervin Paterson. There is a gap in Mervin Paterson's memory.
3 25 Became a Citizen (Corporate).
3 27 Mervin Paterson's business expands, Mervin Paterson's corporation grows, or the colony thrives.
3 29 Promoted to Citizen (Corporate) rank 1.
4 29 Continued as Citizen (Corporate).
4 33 Mervin Paterson learn something Mervin Paterson should not have – a corporate secret, a political scandal – which Mervin Paterson can profit from illegally.
4 33 Gain a criminal contact.
5 33 Continued as Citizen (Corporate).
5 36 Mervin Paterson's business expands, Mervin Paterson's corporation grows, or the colony thrives.
5 37 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
6 37 Continued as Citizen (Corporate).
6 41 Advanced training in a specialist field.
6 41 Forced to muster out.
7 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 42 Mervin Paterson is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
7 45 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 45 Continued as Believer (Missionary/Humanitarian).
8 49 Mervin Paterson refused an offer of inducements to betray Mervin Paterson's faith. Gain 6 enemies.
8 49 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 49 Continued as Believer (Missionary/Humanitarian).
9 50 Mervin Paterson come into conflict with a splinter group Mervin Paterson's own religion which maintains Mervin Paterson's version is the wrong one. Gain 1 Rivals.
10 50 Became a Merchant (Free Trader).
10 52 Embroiled in legal trouble.
10 54 Promoted to Merchant (Free Trader) rank 1.
11 54 Became a Prisoner (Inmate).
11 56 Accused of assaulting a prison guard.
12 58 Switched to Prisoner (Thug) with previous rank.
12 61 A guard takes a dislike to Mervin Paterson.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Retired at age 62.
13 62 Continued as Prisoner (Thug).
13 66 Injured. Fully recovered. Owe 5,000 for medical bills.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 66 Returned to Prisoner (Inmate).
14 67 Defeated a prison gang. Gain an Enemy.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 70 Continued as Prisoner (Inmate).
15 73 Beaten by a prison gang.
15 73 Injured.
16 74 Aging Crisis. Owe 40,000 for medical bills.
16 74 Continued as Prisoner (Inmate).
16 78 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
17 78 Aging Crisis. Owe 30,000 for medical bills.
17 78 Switched to Prisoner (Fixer) with previous rank.
17 82 Assigned to difficult or backbreaking labour.
17 82 Promoted to Prisoner (Fixer) rank 1.
18 82 Aging Crisis. Owe 40,000 for medical bills.
18 82 Continued as Prisoner (Fixer).
18 83 Beaten by a prison gang.
18 83 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
19 86 Aging Crisis. Owe 50,000 for medical bills.
19 86 Returned to Prisoner (Inmate).
19 88 Lightly injured, no permanent damage. Fully recovered.
20 90 Aging Crisis. Owe 30,000 for medical bills.
20 90 Returned to Prisoner (Thug).
20 93 A guard takes a dislike to Mervin Paterson.
21 94 Aging Crisis. Owe 20,000 for medical bills.
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