Retired Initiate Miller Foy  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 95 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 2 (-2) 4 (-1)111224
Excellent
 
Skills
Admin 1
Art (Creative) 0
Astrogation 1
Broker 0
Drive 0
Electronics (Computers) 1
Gambler 1
Gun Combat (Energy) 1
Mechanic 1
Medic 2
Persuade 0
Pilot 0
Profession (Sports/Motorsports) 1
Science (Social Sciences/Belief) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 02
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Navy Line/Crew Crewman02
Drifter Scavenger 03
Believer Mainstream Believer Initiate12
Believer Missionary/Humanitarian Junior Project Worker03
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Orrin Jemmy Enemy 0 4 2 0 Solomani, Imperium (M/58)
Sophronia Bunan Ally 3 0 1 2 Solomani, Imperium (F/83)
Edison Hawdon Rival 2 2 1 1 Darmine (M/48)
Edison Hawdon belongs to an unusual cultural or religious group.
Edison Hawdon gained influence with the character’s assistance.
Ernestine Watton Rival 1 6 0 3 Solomani, Imperium (F/21)
Very bad falling out.
Mollie Nicol Rival 1 2 5 1 Solomani, Imperium (F/23)
Orville Dart Ally 4 0 0 0 Suerrat (M/21)
Aurora Hooligan Contact 2 1 6 1 Solomani, Imperium (F/57)
Erwin Sweet Contact 2 1 0 3 Yilean (M/18)
Erwin Sweet is in desperate trouble and could use the character’s help.
Jones Raby Ally 4 0 4 1 Solomani, Imperium (M/13)
Jones Raby gains in influence.
 
Term Age History
1 18 Became a Merchant (Free Trader).
2 22 Continued as Merchant (Free Trader).
2 25 Embroiled in legal trouble.
2 26 Forced to muster out.
3 26 Failed to qualify for Pirate (Rogue).
3 26 Became a Drifter (Wanderer).
3 27 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 27 Became a Believer (Holy Warrior) with the new title Hopeful.
4 30 Miller Foy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
5 30 Failed to qualify for Colonist (Citizen).
5 30 Submitted to the draft.
5 30 Became a Navy (Line/Crew) with the new title Crewman.
5 33 A new romantic starts. Gain an Ally.
6 34 Continued as Navy (Line/Crew).
6 37 Severely injured. Fully recovered. Owe 20,000 for medical bills.
7 37 Failed to qualify for Performer (Entertainer).
7 37 Switched to Drifter (Scavenger).
7 38 Miller Foy do not know what happened to Miller Foy. There is a gap in Miller Foy's memory.
8 38 Switched to Believer (Mainstream Believer) with the new title Lay Person.
8 40 Miller Foy accepted an offer of inducements to betray Miller Foy's faith. Gain 200,000 in cash.
8 42 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
9 42 Returned to Drifter (Scavenger).
9 45 Betrayed by a friend. One of Miller Foy's Contacts or Allies betrays Miller Foy, ending Miller Foy's career. That Contact or Ally becomes a Rival or Enemy.
10 45 Returned to Believer (Mainstream Believer).
10 47 Miller Foy retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 49 Voluntarily left Mainstream Believer
11 49 Returned to Drifter (Scavenger).
11 51 Attempted a risky adventure and was wildly successful.
11 53 Forced to muster out.
12 53 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 55 Victim of a crime
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 57 Retired at age 57.
13 57 Continued as Believer (Missionary/Humanitarian).
13 60 Miller Foy faith is shaken.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 61 Continued as Believer (Missionary/Humanitarian).
14 62 Miller Foy come into conflict with a splinter group Miller Foy's own religion which maintains Miller Foy's version is the wrong one. Gain 1 Rivals.
15 62 Aging Crisis. Owe 30,000 for medical bills.
15 62 Retired.
15 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 66 Aging Crisis. Owe 30,000 for medical bills.
16 70 A romantic relationship ends badly. Gain a Rival or Enemy.
17 70 Aging Crisis. Owe 50,000 for medical bills.
17 73 Gained a contact.
18 74 Aging Crisis. Owe 60,000 for medical bills.
18 75 A romantic relationship ends badly. Gain a Rival or Enemy.
19 78 Aging Crisis. Owe 50,000 for medical bills.
19 81 A romantic relationship ends badly. Gain a Rival or Enemy.
20 82 Aging Crisis. Owe 60,000 for medical bills.
20 85 Gained a contact.
21 86 Aging Crisis. Owe 60,000 for medical bills.
21 89 Injured. Fully recovered. Owe 5,000 for medical bills.
22 90 Aging Crisis. Owe 10,000 for medical bills.
22 91 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
23 94 Aging Crisis. Owe 40,000 for medical bills.
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